![]() |
|
|
|
Hips first or last?
It has been argued that it makes sense to move your hips at the start of a punch, rather than at the end. A particularly interesting punching technique called “waveform” punching appears to be based on this philosophy. I say “appears” because I’m not an expert in waveform punching, so I may have got hold of the wrong end of the stick. However, the argument seems to be that you fire your hips off at the start of a movement, which sends a ripple through your body (a bit like the way a whip works). The end result is strong snapping action that is delivered down the arm into the punch. You’ll sometimes see people punching where their hand appears to perform a kind of rising back-fist towards the target, turning into a straight fore-knuckle punch only at the very last moment, and I think that this may be an example of this type of punching in action, even if the punchers are not aware of it. Many martial artists passionately argue that this way of punching delivers extraordinary power, and I won’t argue that it does not. However, it is a much more complex way of punching, and it is not the GKR way. Just as Wing Chun may be more effective than karate, it has a higher cost to learn (it’s difficult and very time consuming), and it’s not what we study. “Well, why don’t we study it, if it’s better?” you might ask. Well, better is a subjective term. During the course of writing this article, I studied the footwork of a number of top boxers (Ali, Norton, Forman and Frazier), as well as a few UFC fighters (Couture, Ortiz, Hughes) simply to see the length of their fighting stance, and the way that they position the back heel at the end of a punch (on the floor, off the floor, turned in, straight). There was no consistency from one fighter to another, yet you would think if anyone understands how to maximise hip movement and punch power, it would be these world-class athletes. That goes to show that your choice of posture, and movement is never as straight forward as a simple set of rules. The GKR philosophy is this: to add mass to a punch, you need to turn your hips at the end of a strike, so that all of your body weight is delivered only at the very moment of impact. But there’s more than that: to add acceleration, you need to perform the entire hip movement in the shortest possible time (acceleration = (finishing speed minus starting speed) divided by time). There’s also an argument to be made for being completely static at the start for greatest results. Why static? Because the faster you are already moving, the less difference there is between the start and end speed, so less momentum is generated. When you are static, you maximise that speed differential, and thus the force of the strike. |